using System;
using UnityEngine;

[Serializable]
[CreateAssetMenu(fileName = "hypothesisshortcut", menuName = "Deltaswap/HypothesisShortcut", order = 1)]
public class HypothesisShortcut : ScriptableObject
{
	public string ShortcutText = "跳转到“占位符”";

	public int ShortcutSceneDestination = 1;

	public string ShortcutID = "shortcutid";
}
